Can disassemble the code to modify it easier.Recognizes over 8 different data types.In the small amount of space occupied on your hard drive, it offers you a wide range of possibilities to manage your memory: The power of this software allows you to change the assembly language of the game, the code used to communicate with the processor to modify its behavior. You can make your computer do everything on its own, in other words, you can play your games and let the program modify the memory spaces of your choice without having to keep an eye on anything other than the game itself. It was initially only conceived for Windows, but over time its developers decided to expand the compatible platforms and bring it over to Mac computers. If it is possible for anyone to explain that would be ideal.Cheat Engine is a program that analyzes the content of your computer's memory whilst you're in a game to be able to modify its values. Of course I realise there's a good chance I am making some sort of mistake, but currently I am unaware of what exactly is happening. I don't really want to simply increase y, X or z, as that tends to cause jittering. My ideal endgame is for nothing to write to the address at all, and then to simply change it via hot keys. I am going to try and use the video with the red thumbnail, as it appears to meet my needs. I suppose you are saying it would perhaps be easier to figure out than the address I am currently working with? The current address is clearly functional, as it is able to slow my fall both client and server side. I can most certainly understand that, but I am unaware as to what purpose finding X, Y and Z serves. ![]() Looking at the red vid in that list of videos, it would appear I am using dissect data structure to find close addresses in the structure to differentiate? I.E finding a value that is under the address I am trying to prevent being written to, that does not change even when restarting the game/computer, and is not the same in every other address of the same row? I had taken a break from this, so sorry for the huge gap in time. (insertprogramname.exe) - 144D97E68 - 85 F6 test esi, esi (insertprogramname.exe) - 144D97E66 - FF CE dec esi ![]() (insertprogramname.exe) - 144D97E60 - FF 47 18 inc I can't post screenshots yet on this forum it seems, I can try to give the closely surrounding opcodes if needed, but the only one that actually seems to do something different is the first one, which has these opcodes surrounding it: Sorry if I posted this in the wrong place or did anything I'm not supposed to. I don't need the stuff written for me (would be nice though ), I just need some general advice as to what stuff to look into and use, as I dont really feel like learning assembly just for this one cheat, and my lua knowledge (idk if that applies here, very new to code injection) is pretty basic. So basically, I want to know how I can make a bit of code to inject that Nops these instructions, but ONLY when they are changing this specific address, which I can't realistically get through a pointer scan (I guess there's AOB scans or w/e they are called for that, I can look into that easy peasy ) I know it doesn't have anything against code injection, because I was able to Nop and sub code into the opcode that causes damage with no issues. Now the problem is, I can't just nop these opcodes, because doing so crashes the game, due to the fact that these instructions access other addresses. So now I look at the Opcodes that write to it, seeing as locking the value at 1 or 2 just makes me fall much more slowly with a very fast jitter.ġ44D97EE2 - C7 47 18 00000000 - mov ,00000000Īll standard stuff, incrementing and decrementing and subbing in zero. ![]() Now that's great, I cant get any pointers at 5 levels, and 6 levels would take too long, but I don't really need it anyway. Now, I managed to find an address that seems to have the value that stores the current "state", 0 is touching nothing, 1 is touching the floor, and 2 is touching a wall. It won't work on the official servers or other ppl's servers, just on ones I host, so I'm not trying to ruin anyone else's fun (there are much more broken and super easy and insane exploits that I found that also stupidly work on official servers, so this one would be tame and useless in comparison) I'm not really sure where to submit this, and I generally prefer figuring things out via vids and such, but I'm kinda stumped as to how to figure this out.īasically, I'm trying to make a noclip for self hosted servers of a lil' online game, just so I can explore maps fully, and get the general thrill of walking through walls and such, as well as general transport convenience and messing around with friends. Posted: Wed 12:59 am Post subject: Help with a noclip cheat
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